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SI3D
2005
ACM
14 years 3 months ago
Broad-phase collision detection using semi-adjusting BSP-trees
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Rodrigo G. Luque, João Luiz Dihl Comba, Car...
RT
2005
Springer
14 years 3 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
VISUALIZATION
2000
IEEE
14 years 2 months ago
Volume illustration: non-photorealistic rendering of volume models
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
David S. Ebert, Penny Rheingans
SIGGRAPH
2000
ACM
14 years 2 months ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...
SIGGRAPH
1996
ACM
14 years 2 months ago
Modeling and Rendering of Metallic Patinas
An important component that has been missing from image synthesis is the effect of weathering. In this paper, we present an approach for the modeling and rendering of one type of ...
Julie Dorsey, Pat Hanrahan