—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
— Many methods exist for the automatic and optimal 3D reconstruction of camera motion and scene structure from image sequence (’Structure from Motion‘ or SfM). The solution t...
In this paper we aim at reconstructing 3D scenes from images
with unknown focal lengths downloaded from photosharing
websites such as Flickr. First we provide a minimal
solution...
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a path and a sampling line properly set in ...
A fundamental problem in depth from defocus is the measurement of relative defocus between images. The performance of previously proposed focus operators are inevitably sensitive t...