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RT
2004
Springer
14 years 27 days ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
CA
1998
IEEE
13 years 11 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
IROS
2008
IEEE
187views Robotics» more  IROS 2008»
14 years 1 months ago
Monocular visual odometry in urban environments using an omnidirectional camera
— We present a system for Monocular Simultaneous Localization and Mapping (Mono-SLAM) relying solely on video input. Our algorithm makes it possible to precisely estimate the cam...
Jean-Philippe Tardif, Yanis Pavlidis, Kostas Danii...
WSCG
2003
219views more  WSCG 2003»
13 years 9 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
VMCAI
2004
Springer
14 years 27 days ago
Boolean Algebra of Shape Analysis Constraints
Shape analysis is a promising technique for statically verifying and extracting properties of programs that manipulate complex data structures. We introduce a new characterization...
Viktor Kuncak, Martin C. Rinard