When classifying high-dimensional sequence data, traditional methods (e.g., HMMs, CRFs) may require large amounts of training data to avoid overfitting. In such cases dimensional...
In this paper we propose a system that recognises gait and quadruped structure from a sparse set of tracked points. In this work the motion information is derived from dynamic wil...
David P. Gibson, Neill W. Campbell, Barry T. Thoma...
— This paper introduces an incremental method for “Structure From Motion” of complex scenes from a video sequence. More precisely, we estimate the 3D positions of the viewed ...
E. Mouragnon, Maxime Lhuillier, Michel Dhome, Fabi...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Abstract. We propose an ecosystem of self-replicating cellular automaton loops by designing new rules for interactions between individual loops. The loops interact competitively wi...