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» Structured Light in Scattering Media
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WSCG
2004
133views more  WSCG 2004»
13 years 9 months ago
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
SI3D
2010
ACM
14 years 2 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CGF
2008
142views more  CGF 2008»
13 years 7 months ago
Combining Confocal Imaging and Descattering
In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination eff...
Christian Fuchs, Michael Heinz 0004, Marc Levoy, H...
CVPR
2007
IEEE
14 years 9 months ago
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...