Sciweavers

49 search results - page 6 / 10
» Structured Light in Scattering Media
Sort
View
TVCG
2011
175views more  TVCG 2011»
13 years 2 months ago
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping
—This paper presents a fast parallel method to solve the radiative transport equation in inhomogeneous participating media. We apply a novel approximation scheme to find a good ...
László Szirmay-Kalos, Gabor Liktor, ...
WSCG
2001
134views more  WSCG 2001»
13 years 9 months ago
Synthetic Images of Underwater Scenes: A First Approximation
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
Eva Cerezo, Francisco J. Serón
EGH
2010
Springer
13 years 5 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
APGV
2006
ACM
144views Visualization» more  APGV 2006»
13 years 11 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
CVPR
2009
IEEE
13 years 11 months ago
Depth from sliding projections
In this paper we present a novel method for 3D structure acquisition, based on structured light. Unlike classical structured light methods, in which a static projector illuminates...
Chris Hermans, Yannick Francken, Tom Cuypers, Phil...