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LCTRTS
1998
Springer
14 years 21 hour ago
A Design Environment for Counterflow Pipeline Synthesis
The Counterflow Pipeline (CFP) organization may be a good target for synthesis of application-specific microprocessors for embedded systems because it has a regular and simple str...
Bruce R. Childers, Jack W. Davidson
EURODAC
1994
IEEE
117views VHDL» more  EURODAC 1994»
13 years 12 months ago
A hardware environment for prototyping and partitioning based on multiple FPGAs
This paper presents a multiple-FPGA-based experimentation board. The problem to be solved is that of implementing a circuit into a set of FPGAs. This board provides a hardware env...
Marc Wendling, Wolfgang Rosenstiel
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ICIW
2009
IEEE
13 years 5 months ago
A Recommender System for Web Services Discovery in a Distributed Registry Environment
In this paper, we discuss the suitability of using recommendation techniques for Web service discovery in distributed registry environments. The architecture we adopt consists in ...
Mohamed Sellami, Samir Tata, Zakaria Maamar, Bruno...
PERCOM
2004
ACM
14 years 7 months ago
Dynamic Federation of Partitioned Applications in Ubiquitous Computing Environments
A framework for the dynamic aggregation of ubiquitous computers is presented. The framework aggregates applications from more than one mobile component that can migrate from compu...
Ichiro Satoh