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» Structuring Graphical Paradigms in TkGofer
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DIGRA
2003
Springer
13 years 12 months ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
SIGGRAPH
2000
ACM
13 years 11 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
TVCG
2012
171views Hardware» more  TVCG 2012»
11 years 9 months ago
Region-Based Line Field Design Using Harmonic Functions
—Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the d...
Chih-Yuan Yao, Ming-Te Chi, Tong-Yee Lee, Tao Ju
ROMAN
2007
IEEE
113views Robotics» more  ROMAN 2007»
14 years 29 days ago
Perceptually Transparent Vibration Rendering Using a Vibration Motor for Haptic Interaction
— The vibration motor is an actuator widely used for generating vibrations in haptic interaction, virtual reality, human-computer interaction, and gaming. Whereas the vibration m...
Jonghyun Ryu, Jaehoon Jung, Seojoon Kim, Seungmoon...
CPAIOR
2007
Springer
14 years 26 days ago
Best-First AND/OR Search for 0/1 Integer Programming
Abstract. AND/OR search spaces are a unifying paradigm for advanced algorithmic schemes for graphical models. The main virtue of this representation is its sensitivity to the struc...
Radu Marinescu 0002, Rina Dechter