Many approaches to learning and teaching rely upon students working in groups. Formation of optimal groups can be a time consuming and complex task, particularly when the list of ...
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information ...
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a prope...
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...