Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
A critical issue in understanding high speed flows is the study of shock waves. This paper summarizes our research on techniques for the detection and visualization of shock waves...
: We review the cell projection method of volume rendering, discussing back-to-front cell sorting, and approximations involved in hardware color computation and interpolation. We d...
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...