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GLOBECOM
2006
IEEE
14 years 1 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
JUCS
2010
133views more  JUCS 2010»
13 years 2 months ago
From Computing Sets of Optima, Pareto Sets, and Sets of Nash Equilibria to General Decision-Related Set Computations
: Several algorithms have been proposed to compute sets of optima, Pareto sets, and sets of Nash equilibria. In this paper, we present a general algorithm for decision-related set ...
Vladik Kreinovich, Bartlomiej Jacek Kubica
AAAI
2010
13 years 7 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
CCGRID
2007
IEEE
14 years 1 months ago
Relative Performance of Scheduling Algorithms in Grid Environments
Abstract— Effective scheduling is critical for the performance of an application launched onto the Grid environment [11], [12]. Finding effective scheduling algorithms for this...
Yang Zhang, Charles Koelbel, Ken Kennedy