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FOCS
2004
IEEE
13 years 11 months ago
Optimal Inapproximability Results for Max-Cut and Other 2-Variable CSPs?
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of GW + , for all > 0; here GW .878567 denotes the a...
Subhash Khot, Guy Kindler, Elchanan Mossel, Ryan O...
CORR
2011
Springer
215views Education» more  CORR 2011»
12 years 11 months ago
Lasserre Hierarchy, Higher Eigenvalues, and Approximation Schemes for Quadratic Integer Programming with PSD Objectives
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. Thi...
Venkatesan Guruswami, Ali Kemal Sinop
ASIACRYPT
2003
Springer
14 years 18 days ago
On Class Group Computations Using the Number Field Sieve
The best practical algorithm for class group computations in imaginary quadratic number fields (such as group structure, class number, discrete logarithm computations) is a varian...
Mark L. Bauer, Safuat Hamdy
AAAI
2006
13 years 8 months ago
A Value Theory of Meta-Learning Algorithms
We use game theory to analyze meta-learning algorithms. The objective of meta-learning is to determine which algorithm to apply on a given task. This is an instance of a more gene...
Abraham Bagherjeiran
EDUTAINMENT
2007
Springer
14 years 1 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee