In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of GW + , for all > 0; here GW .878567 denotes the a...
Subhash Khot, Guy Kindler, Elchanan Mossel, Ryan O...
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. Thi...
The best practical algorithm for class group computations in imaginary quadratic number fields (such as group structure, class number, discrete logarithm computations) is a varian...
We use game theory to analyze meta-learning algorithms. The objective of meta-learning is to determine which algorithm to apply on a given task. This is an instance of a more gene...
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...