This paper presents a framework for maximum a posteriori (MAP) speaker adaptation of state duration distributions in hidden Markov models (HMM). Four key issues of MAP estimation, ...
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...
Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...
Eye gaze and gesture form key conversational grounding cues that are used extensively in face-to-face interaction among people. To accurately recognize visual feedback during inter...
Recognition of chatting activities in social interactions is useful for constructing human social networks. However, the existence of multiple people involved in multiple dialogue...