Homography-based glint-normalization is presented as a novel gaze estimation method for uncalibrated setups. The method is geometrically and empirically demonstrated to be robust ...
Dan Witzner Hansen, Javier San Agustin, Arantxa Vi...
To make human computer interaction more transparent, different modes of communication need to be explored. We present eyeCOOK, a multimodal attentive cookbook to help a non-expert...
Jeremy S. Bradbury, Jeffrey S. Shell, Craig B. Kno...
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
An integral part of every augmented reality system is the calibration between camera and camera-mounted tracking markers. Accuracy and robustness of the AR overlay process is grea...
The workshop aims at a general assessment of facial information processing in HCI. We will discuss why certain areas of face-based HCI, such as facial expression recognition and r...