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WSCG
2004
202views more  WSCG 2004»
13 years 8 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day
ICIP
1997
IEEE
14 years 9 months ago
Streaming of Photo-Realistic Texture Mapped on 3D Surface
Stefan Horbelt, Fred Jordan, Touradj Ebrahimi
PAMI
2012
11 years 9 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
SIGGRAPH
2000
ACM
13 years 11 months ago
Lapped textures
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...
Emil Praun, Adam Finkelstein, Hugues Hoppe
ICPR
2004
IEEE
14 years 8 months ago
Texture Analysis using Level-crossing Statistics
We present a novel statistical texture descriptor employing level-crossing statistics. Images are first mapped into 1D signals using space-filling curves, such as Peano or Hilbert...
Carlos Santamaria, Miroslaw Bober, Wieslaw Szajnow...