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TOG
2002
105views more  TOG 2002»
13 years 7 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
CGI
1999
IEEE
13 years 11 months ago
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces
We address the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from a auxiliary parametric surface to the impl...
Mark Tigges, Brian Wyvill
ICAPR
2005
Springer
14 years 27 days ago
Texture Exemplars for Defect Detection on Random Textures
We present a new approach to detecting defects in random textures which requires only very few defect free samples for unsupervised training. Each product image is divided into ove...
Xianghua Xie, Majid Mirmehdi
RT
2001
Springer
13 years 11 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...