Sciweavers

609 search results - page 20 / 122
» Subsurface Texture Mapping
Sort
View
GRAPHICSINTERFACE
2008
13 years 8 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
EPIA
2005
Springer
14 years 28 days ago
Automatic Detection of Meddies Through Texture Analysis of Sea Surface Temperature Maps
Abstract. A new machine learning approach is presented for automatic detection of Mediterranean water eddies from sea surface temperature maps of the Atlantic Ocean. A pre-processi...
Marco Castellani, Nuno C. Marques
SCIA
2005
Springer
117views Image Analysis» more  SCIA 2005»
14 years 26 days ago
Mapping Perceptual Texture Similarity for Image Retrieval
Images are being produced and made available in ever increasing numbers; but how can we find images "like this one" that are of interest to us? Many different systems hav...
Janet S. Payne, T. John Stonham
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 1 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
SCALESPACE
2005
Springer
14 years 26 days ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel