In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
Abstract. A new machine learning approach is presented for automatic detection of Mediterranean water eddies from sea surface temperature maps of the Atlantic Ocean. A pre-processi...
Images are being produced and made available in ever increasing numbers; but how can we find images "like this one" that are of interest to us? Many different systems hav...
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...