Sciweavers

609 search results - page 27 / 122
» Subsurface Texture Mapping
Sort
View
CVPR
2009
IEEE
15 years 1 months ago
Learning Mixed Templates for Object Recognition
This article proposes a method for learning object templates composed of local sketches and local textures, and investigates the relative importance of the sketches and textures ...
Haifeng Gong, Song Chun Zhu, Ying Nian Wu, Zhangzh...
PG
2003
IEEE
14 years 20 days ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
TVCG
2008
149views more  TVCG 2008»
13 years 7 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
GRAPHICSINTERFACE
2003
13 years 8 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VISUALIZATION
1991
IEEE
13 years 11 months ago
A Scientific Visualization Synthesizer
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
Roger Crawfis, M. J. Allison