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FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 11 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
ICAT
2003
IEEE
14 years 19 days ago
Texture Overlay onto Deformable Surface Using Geometric Transformation
We propose a system that overlays textures onto the arbitrary deformable surface of an object in real time using HMD. In this system, we select a book as the object and documents ...
Mototsugu Emori, Hideo Saito
EGH
2004
Springer
14 years 22 days ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
ICIP
2000
IEEE
13 years 11 months ago
Open-Ended Texture Classification for Terrain Mapping
This paper introduces a new classification scheme called “open-ended texture classification.” The standard approach for texture classification is to use a closed n-class cl...
Rupert Paget, I. Dennis Longstaff
VC
2008
100views more  VC 2008»
13 years 5 months ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...