Sciweavers

609 search results - page 38 / 122
» Subsurface Texture Mapping
Sort
View
TCSV
2002
292views more  TCSV 2002»
13 years 9 months ago
Document image segmentation using wavelet scale-space features
In this paper, an efficient and computationally fast method for segmenting text and graphics part of document images based on textural cues is presented. We assume that the graphic...
Mausumi Acharyya, Malay K. Kundu
SI3D
2009
ACM
14 years 4 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
GRAPHICSINTERFACE
2000
13 years 11 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
SI3D
2006
ACM
14 years 3 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao