Sciweavers

609 search results - page 40 / 122
» Subsurface Texture Mapping
Sort
View
GRAPHICSINTERFACE
2004
13 years 11 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VMV
2008
277views Visualization» more  VMV 2008»
13 years 11 months ago
Octahedron Environment Maps
In this paper, we examine the octahedron as a parameterization scheme to represent environment maps in real-time rendering applications. We discuss two projection schemes and show...
Thomas Engelhardt, Carsten Dachsbacher
ECCV
2004
Springer
14 years 11 months ago
Multiscale Inverse Compositional Alignment for Subdivision Surface Maps
Abstract. We propose an efficient alignment method for textured DooSabin subdivision surface templates. A variation of the inverse compositional image alignment is derived by intro...
Igor Guskov
CVPR
2009
IEEE
14 years 4 months ago
Textural Hausdorff Distance for wider-range tolerance to pose variation and misalignment in 2D face recognition
This paper addresses two critical but rarely concerned issues in 2D face recognition: wider-range tolerance to pose variation and misalignment. We propose a new Textural Hausdorff...
Sanqiang Zhao, Yongsheng Gao
VMV
2007
178views Visualization» more  VMV 2007»
13 years 11 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor