Sciweavers

609 search results - page 40 / 122
» Subsurface Texture Mapping
Sort
View
GRAPHICSINTERFACE
2004
15 years 3 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VMV
2008
277views Visualization» more  VMV 2008»
15 years 3 months ago
Octahedron Environment Maps
In this paper, we examine the octahedron as a parameterization scheme to represent environment maps in real-time rendering applications. We discuss two projection schemes and show...
Thomas Engelhardt, Carsten Dachsbacher
110
Voted
ECCV
2004
Springer
16 years 4 months ago
Multiscale Inverse Compositional Alignment for Subdivision Surface Maps
Abstract. We propose an efficient alignment method for textured DooSabin subdivision surface templates. A variation of the inverse compositional image alignment is derived by intro...
Igor Guskov
CVPR
2009
IEEE
15 years 9 months ago
Textural Hausdorff Distance for wider-range tolerance to pose variation and misalignment in 2D face recognition
This paper addresses two critical but rarely concerned issues in 2D face recognition: wider-range tolerance to pose variation and misalignment. We propose a new Textural Hausdorff...
Sanqiang Zhao, Yongsheng Gao
VMV
2007
178views Visualization» more  VMV 2007»
15 years 3 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor