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TOG
2002
130views more  TOG 2002»
13 years 9 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
ICIP
2008
IEEE
14 years 11 months ago
Capturing light field textures for video coding
There is a significant amount of redundancy between video frames or images that can be explained by considering these observations as samples of a light field function. By using a...
William Mantzel, Justin K. Romberg
ISCAS
2006
IEEE
124views Hardware» more  ISCAS 2006»
14 years 3 months ago
Systematic design flow for dynamic data management in visual texture decoder of MPEG-4
Abstract— There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-functional and ubiquitous applications. This emerges new challenges in th...
Alexandros Bartzas, Miguel Peón Quiró...
ICPR
2010
IEEE
14 years 3 months ago
Sparse Coding of Linear Dynamical Systems with an Application to Dynamic Texture Recognition
Given a sequence of observable features of a linear dynamical system (LDS), we propose the problem of finding a representation of the LDS which is sparse in terms of a given dict...
Bernard Ghanem, Narendra Ahuja
AIPR
2005
IEEE
14 years 3 months ago
Face Recognition Using Multispectral Random Field Texture Models, Color Content, and Biometric Features
Most of the available research on face recognition has been performed using gray scale imagery. This paper presents a novel two-pass face recognition system that uses a Multispect...
Orlando J. Hernandez, Mitchell S. Kleiman