A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
We present a method that automatically partitions a single image into non-overlapping regions coherent in texture and colour. An assumption that each textured or coloured region ca...
This paper presents a new diffusion scheme on statistical manifolds for the detection of texture boundaries. The technique derives from our previous work, in which 2-dimensional R...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...