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SI3D
2010
ACM
14 years 3 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
SI3D
2010
ACM
13 years 10 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
CORR
2007
Springer
132views Education» more  CORR 2007»
13 years 9 months ago
Nodally 3-connected planar graphs and convex combination mappings
A barycentric mapping of a planar graph is a plane embedding in which every internal vertex is the average of its neighbours. A celebrated result of Tutte’s [16] is that if a pl...
Colm Ó'Dúnlaing
SIGGRAPH
1997
ACM
14 years 2 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
ICMCS
2006
IEEE
137views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Relative Depth Layer Extraction for Monoscopic Video by Use of Multidimensional Filter
This paper presents a relative depth layer extraction system for monoscopic video, using multi-line filters and a layer selection algorithm. Main ideas are to extract multiple li...
Jing-Ying Chang, Chao-Chung Cheng, Shao-Yi Chien, ...