We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
A barycentric mapping of a planar graph is a plane embedding in which every internal vertex is the average of its neighbours. A celebrated result of Tutte’s [16] is that if a pl...
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
This paper presents a relative depth layer extraction system for monoscopic video, using multi-line filters and a layer selection algorithm. Main ideas are to extract multiple li...