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SIGGRAPH
2000
ACM
14 years 2 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
TIP
2008
139views more  TIP 2008»
13 years 9 months ago
Model-Based 2.5-D Deconvolution for Extended Depth of Field in Brightfield Microscopy
Abstract--Due to the limited depth of field of brightfield microscopes, it is usually impossible to image thick specimens entirely in focus. By optically sectioning the specimen, t...
François Aguet, Dimitri Van De Ville, Micha...
TVCG
2008
152views more  TVCG 2008»
13 years 9 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
TRECVID
2007
13 years 11 months ago
Experimenting VIREO-374: Bag-of-Visual-Words and Visual-Based Ontology for Semantic Video Indexing and search
In this paper, we present our approaches and results of high-level feature extraction and automatic video search in TRECVID-2007. In high-level feature extraction, our main focus ...
Chong-Wah Ngo, Yu-Gang Jiang, Xiao-Yong Wei, Feng ...
3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
14 years 2 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai