Sciweavers

609 search results - page 72 / 122
» Subsurface Texture Mapping
Sort
View
CGF
2007
145views more  CGF 2007»
13 years 10 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
JVCA
2000
232views more  JVCA 2000»
13 years 9 months ago
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
SIGGRAPH
2000
ACM
14 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1998
ACM
14 years 2 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
VMV
2003
174views Visualization» more  VMV 2003»
13 years 11 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl