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JCB
2002
108views more  JCB 2002»
13 years 7 months ago
Fast and Accurate Phylogeny Reconstruction Algorithms Based on the Minimum-Evolution Principle
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
Richard Desper, Olivier Gascuel
SODA
2003
ACM
119views Algorithms» more  SODA 2003»
13 years 9 months ago
Simultaneous optimization for concave costs: single sink aggregation or single source buy-at-bulk
We consider the problem of finding efficient trees to send information from k sources to a single sink in a network where information can be aggregated at intermediate nodes in t...
Ashish Goel, Deborah Estrin
CSL
2007
Springer
14 years 1 months ago
Game Characterizations and the PSPACE-Completeness of Tree Resolution Space
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
Alexander Hertel, Alasdair Urquhart
VLDB
2005
ACM
226views Database» more  VLDB 2005»
14 years 1 months ago
BATON: A Balanced Tree Structure for Peer-to-Peer Networks
We propose a balanced tree structure overlay on a peer-to-peer network capable of supporting both exact queries and range queries efficiently. In spite of the tree structure caus...
H. V. Jagadish, Beng Chin Ooi, Quang Hieu Vu
EUROCRYPT
2004
Springer
14 years 1 months ago
Merkle Tree Traversal in Log Space and Time
Abstract. We present a technique for Merkle tree traversal which requires only logarithmic space and time1 . For a tree with N nodes, our algorithm computes sequential tree leaves ...
Michael Szydlo