This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
We consider the problem of finding efficient trees to send information from k sources to a single sink in a network where information can be aggregated at intermediate nodes in t...
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
We propose a balanced tree structure overlay on a peer-to-peer network capable of supporting both exact queries and range queries efficiently. In spite of the tree structure caus...
Abstract. We present a technique for Merkle tree traversal which requires only logarithmic space and time1 . For a tree with N nodes, our algorithm computes sequential tree leaves ...