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GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
COMSIS
2010
13 years 5 months ago
3D point pattern matching based on spatial geometric flexibility
We propose a new method for matching two 3D point sets of identical cardinality with global similarity but local non-rigid deformations and distribution errors. This problem arises...
Xiaopeng Wei, Xiaoyong Fang, Qiang Zhang, Dongshen...
ACSC
2010
IEEE
13 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
CGI
2004
IEEE
13 years 11 months ago
Face Recognition Using Computer-Generated Database
Many face database and recognition systems have been constructed in specially designed studios with various illuminations, poses, and expressions. However, none of these databases...
Won-Sook Lee, Kyung-Ah Sohn
CVPR
2007
IEEE
14 years 9 months ago
3D Probabilistic Feature Point Model for Object Detection and Recognition
This paper presents a novel statistical shape model that can be used to detect and localise feature points of a class of objects in images. The shape model is inspired from the 3D...
Sami Romdhani, Thomas Vetter