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FASE
2000
Springer
13 years 11 months ago
Parallel Refinement Mechanisms for Real-Time Systems
This paper discusses highly general mechanisms for specifying the refinement of a real-time system as a collection of lower level parallel components that preserve the timing and f...
Paul Z. Kolano, Richard A. Kemmerer, Dino Mandriol...
WSC
2008
13 years 10 months ago
Industrial enterprises business processes simulation with BPsim.MAS
Necessity to mind a huge amount of factors while developing modern enterprises models dictates new requirements for modeling software, which needs to process all data to achieve p...
Konstantin A. Aksyonov, Eugene A. Bykov, Elena F. ...
IJCAI
2007
13 years 9 months ago
A Game-Theoretic Analysis of Strictly Competitive Multiagent Scenarios
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
NETWORKING
2008
13 years 9 months ago
On the Social Cost of Distributed Selfish Content Replication
We study distributed content replication networks formed voluntarily by selfish autonomous users, seeking access to information objects that originate from distant servers. Each us...
Gerasimos G. Pollatos, Orestis Telelis, Vassilis Z...
AAAI
2006
13 years 9 months ago
Compiling Uncertainty Away: Solving Conformant Planning Problems using a Classical Planner (Sometimes)
Even under polynomial restrictions on plan length, conformant planning remains a very hard computational problem as plan verification itself can take exponential time. This heavy ...
Héctor Palacios, Hector Geffner