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ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ACMICEC
2004
ACM
162views ECommerce» more  ACMICEC 2004»
14 years 2 months ago
Balanced matching of buyers and sellers in e-marketplaces: the barter trade exchange model
In this paper, we describe the operation of barter trade exchanges by identifying key techniques used by trade brokers to stimulate trade and satisfy member needs, and present alg...
Peter Haddawy, Namthip Rujikeadkumjorn, Khaimook D...
CSCW
2004
ACM
14 years 2 months ago
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
Single Display Groupware (SDG) lets multiple co-located people, each with their own input device, interact simultaneously over a single communal display. While SDG is beneficial, ...
Edward Tse, Jonathan Histon, Stacey D. Scott, Saul...
SIGIR
2004
ACM
14 years 2 months ago
A search engine for historical manuscript images
Many museum and library archives are digitizing their large collections of handwritten historical manuscripts to enable public access to them. These collections are only available...
Toni M. Rath, R. Manmatha, Victor Lavrenko
VRCAI
2004
ACM
14 years 2 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim