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ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CHI
2009
ACM
14 years 2 months ago
Mediating programming through chat for the OLPC
We built a text-based programming environment that enables youth to design and implement a chat client for the One Laptop per Child XO. The environment allows users to program and...
Jill P. Dimond, Sarita Yardi, Mark Guzdial
VRST
2005
ACM
14 years 1 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...
ISWC
1998
IEEE
13 years 11 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
CHI
2008
ACM
14 years 8 months ago
The buzz: supporting user tailorability in awareness applications
Information awareness applications offer the exciting potential to help people to better manage the data they encounter on a routine basis, but customizing these applications is a...
James R. Eagan, John T. Stasko