Pervasive environments can be hard to configure and interact with using handheld computing devices, due to the mismatch between physical and digital worlds. Usually, smart resourc...
We present the design of an experiment investigating presence disparity in mixed presence collaboration using digital tabletops. In an attempt to verify previous work and relate t...
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
When authors publish their interpretations of the ideas, opinions, claims or rebuttals in the literature, they are drawing on a repertoire of well understood moves, contributing t...
Bertrand Sereno, Simon Buckingham Shum, Enrico Mot...