This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
Computers have dramatically changed the social landscape and living practices in the 21st century. Most of those changes have empowered typically abled adults, while it is only in ...
With the rapid expansion of the Internet, the implementation of agent technology in electronic commerce (e-commerce) becomes very popular, which provides a promising field for the...
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
Pervasive computing systems provide personalized and intimate services to improve users' quality of life by integrating computation and communication into the environments. Wi...