We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
In interactive graphical applications we often require that objects do not overlap. Such non-overlap constraints can be modelled as disjunctions of arithmetic inequalities. Unfortu...
Kim Marriott, Peter Moulder, Peter J. Stuckey, Ala...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Abstract. This paper introduces a semantic representation for virtual prototyping in interactive virtual construction applications. The representation reflects semantic information...
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...