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» Supporting Interactive Animation Using Multi-way Constraints
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CGF
2008
92views more  CGF 2008»
13 years 7 months ago
Smart Motion Synthesis
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
Masaki Oshita
DATE
2003
IEEE
90views Hardware» more  DATE 2003»
14 years 1 months ago
Interactive Ray Tracing on Reconfigurable SIMD MorphoSys
MorphoSys is a reconfigurable SIMD architecture. In this paper, a BSP-based ray tracing is gracefully mapped onto MorphoSys. The mapping highly exploits ray-tracing parallelism. A...
Haitao Du, Marcos Sanchez-Elez, Nozar Tabrizi, Nad...
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...
ISPASS
2003
IEEE
14 years 1 months ago
Performance study of a cluster runtime system for dynamic interactive stream-oriented applications
Emerging application domains such as interactive vision, animation, and multimedia collaboration display dynamic scalable parallelism, and high computational requirements, making ...
Arnab Paul, Nissim Harel, Sameer Adhikari, Bikash ...
FLAIRS
2006
13 years 9 months ago
Supporting Systematic Usage of Context in Web Applications
Context can be seen as a paradigm aiming to improve user interaction with software. For Web applications in particular, the issues of content explosion and technological constrain...
J. Wolfgang Kaltz, Jürgen Ziegler