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» Supporting Interactive Animation Using Multi-way Constraints
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CVGIP
2006
115views more  CVGIP 2006»
13 years 7 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
CHI
2004
ACM
14 years 8 months ago
Designing a compelling user interface for morphing
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
David Vronay, Shuo Wang
ICALT
2005
IEEE
14 years 1 months ago
Visualizing Topic Maps for e-Learning
TM4L is an e-learning environment providing editing and browsing support for developing and using Topic Maps-based digital course libraries. The TM4L functionality is enhanced by ...
Darina Dicheva, Christo Dichev, Dandan Wang
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CHI
1995
ACM
13 years 11 months ago
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy whil...
John Lamping, Ramana Rao, Peter Pirolli