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» Supporting Interactive Animation Using Multi-way Constraints
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UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ACMDIS
2010
ACM
13 years 9 months ago
Incorporating user control in automated interactive scheduling systems
In this paper, we report our findings on the impact of providing users with varying degrees of control in an automated interactive scheduling system. While automated scheduling te...
Jina Huh, Martha E. Pollack, Hadi Katebi, Karem A....
TOG
2002
170views more  TOG 2002»
13 years 8 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
CGF
2011
13 years 17 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
AXMEDIS
2006
IEEE
241views Multimedia» more  AXMEDIS 2006»
14 years 21 days ago
SMIL to MPEG-4 BIFS Conversion
Traditional media, such as text, image, audio and video, have long been the main media resources and granted full support of standard desktop tools and applications. Interactive r...
Beilu Shao, Laureano Moro Velazquez, Nicolas Scari...