The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
In this paper, we report our findings on the impact of providing users with varying degrees of control in an automated interactive scheduling system. While automated scheduling te...
Jina Huh, Martha E. Pollack, Hadi Katebi, Karem A....
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Traditional media, such as text, image, audio and video, have long been the main media resources and granted full support of standard desktop tools and applications. Interactive r...
Beilu Shao, Laureano Moro Velazquez, Nicolas Scari...