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» Supporting Interactive Animation Using Multi-way Constraints
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CHI
2005
ACM
14 years 8 months ago
Flexible timeline user interface using constraints
Authoring tools routinely include a timeline representation to allow the author to specify the sequence of animations and interactions. However, traditional static timelines are b...
Kazutaka Kurihara, David Vronay, Takeo Igarashi
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
CGF
2006
100views more  CGF 2006»
13 years 7 months ago
Ray Tracing Animated Scenes using Motion Decomposition
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. Thi...
Johannes Günther, Heiko Friedrich, Ingo Wald,...
CHI
1996
ACM
13 years 12 months ago
Children's Collaboration Styles in a Newtonian Microworld
TurboTurtle is a animated multi-user microworld that children use to explore concepts in Newtonian physics. It is a groupware system where students, each on their own computer, ca...
Andy Cockburn, Saul Greenberg
JVCA
2010
105views more  JVCA 2010»
13 years 6 months ago
Conditional stochastic simulation for character animation
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
N. Courty, Anne Cuzol