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MM
2004
ACM
149views Multimedia» more  MM 2004»
14 years 2 months ago
Designing experiential environments for management of personal multimedia
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
Rahul Singh, Rachel Knickmeyer, Punit Gupta, Rames...
IE
2007
13 years 10 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
PERCOM
2006
ACM
14 years 8 months ago
Cantag: an open source software toolkit for designing and deploying marker-based vision systems
This paper presents Cantag, an open source software toolkit for building Marker-based Vision (MBV) systems that can identify and accurately locate printed markers in three dimensi...
Andrew C. Rice, Alastair R. Beresford, Robert K. H...
INFOVIS
2003
IEEE
14 years 2 months ago
Design Choices when Architecting Visualizations
In this paper, we focus on some of the key design decisions we faced during the process of architecting a visualization system and present some possible choices, with their associ...
Diane Tang, Chris Stolte, Robert Bosch
TII
2011
206views Education» more  TII 2011»
13 years 3 months ago
Timing-Failure Risk Assessment of UML Design Using Time Petri Net Bound Techniques
Abstract—Software systems that do not meet their timing constraints can cause risks. In this work, we propose a comprehensive method for assessing the risk of timing failure by e...
Simona Bernardi, Javier Campos, José Merseg...