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122
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CONEXT
2006
ACM
15 years 9 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
134
Voted
CSCW
2006
ACM
15 years 9 months ago
Effects of machine translation on collaborative work
Even though multilingual communities that use machine translation to overcome language barriers are increasing, we still lack a complete understanding of how machine translation a...
Naomi Yamashita, Toru Ishida
142
Voted
ECLIPSE
2006
ACM
15 years 9 months ago
HAM: cross-cutting concerns in Eclipse
As programs evolve, newly added functionality sometimes no longer aligns with the original design, ending up scattered across the software system. Aspect mining tries to identify ...
Silvia Breu, Thomas Zimmermann, Christian Lindig
118
Voted
HRI
2006
ACM
15 years 9 months ago
Interaction debugging: an integral approach to analyze human-robot interaction
Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has sh...
Tijn Kooijmans, Takayuki Kanda, Christoph Bartneck...
127
Voted
IMC
2006
ACM
15 years 9 months ago
Unexpected means of protocol inference
Network managers are inevitably called upon to associate network traffic with particular applications. Indeed, this operation is critical for a wide range of management functions...
Justin Ma, Kirill Levchenko, Christian Kreibich, S...