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NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
IPPS
2000
IEEE
13 years 12 months ago
CORBA Based Runtime Support for Load Distribution and Fault Tolerance
Thomas Barth, Gerd Flender, Bernd Freisleben, Manf...
CSE
2009
IEEE
13 years 11 months ago
Self-Adaptation of Fault Tolerance Requirements Using Contracts
Fault tolerance is a constant concern in data centers where servers have to run with a minimal level of failures. Changes on the operating conditions or on server demands, and var...
André Luiz B. Rodrigues, Leila N. Bezerra, ...
HPDC
2008
IEEE
14 years 2 months ago
DataLab: transactional data-parallel computing on an active storage cloud
Active storage clouds are an attractive platform for executing large data intensive workloads found in many fields of science. However, active storage presents new system managem...
Brandon Rich, Douglas Thain
CCGRID
2003
IEEE
14 years 26 days ago
Fault Tolerance in Scalable Agent Support Systems: Integrating DARX in the AgentScape Framework
Open multi-agent systems need to cope with the characteristics of the Internet, e.g., dynamic availability of computational resources, latency, and diversity of services. Large-sc...
Benno J. Overeinder, Frances M. T. Brazier, Olivie...