This paper proposes a notion of presence which overcomes its strict interpretation in terms of physical projection and perception, and interprets ``the sense of being there'...
Stefania Bandini, Sara Manzoni, Fabrizio Nunnari, ...
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
The primary purpose of this paper is to describe the theoretical underpinnings of the construct Para-social Presence (PSP). Para-social presence refers to the extent to which a me...
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoi...