We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
Abstract. We present a parallel approach for optimizing surface meshes by redistributing vertices on a feature-aware higher-order reconstruction of a triangulated surface. Our meth...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...