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» Surface Modelling Using Fourth Order Geometric Flows
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VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
14 years 28 days ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen
SMA
2009
ACM
141views Solid Modeling» more  SMA 2009»
14 years 1 months ago
Robust principal curvatures using feature adapted integral invariants
Principal curvatures and principal directions are fundamental local geometric properties. They are well deļ¬ned on smooth surfaces. However, due to the nature as higher order diļ...
Yu-Kun Lai, Shi-Min Hu, Tong Fang
CVPR
2004
IEEE
14 years 10 months ago
Bayesian Assembly of 3D Axially Symmetric Shapes from Fragments
We present a complete system for the purpose of automatically assembling 3D pots given 3D measurements of their fragments commonly called sherds. A Bayesian approach is formulated...
Andrew R. Willis, David B. Cooper
BMCBI
2007
98views more  BMCBI 2007»
13 years 8 months ago
Duration learning for analysis of nanopore ionic current blockades
Background: Ionic current blockade signal processing, for use in nanopore detection, offers a promising new way to analyze single molecule properties, with potential implications ...
Alexander G. Churbanov, Carl Baribault, Stephen Wi...
CG
2005
Springer
13 years 8 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini