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CAGD
2005
138views more  CAGD 2005»
13 years 8 months ago
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
In this paper, we propose a new quadrilateral remeshing method for manifolds of arbitrary genus that is at once general, flexible, and efficient. Our technique is based on the use...
Shen Dong, Scott Kircher, Michael Garland
TOG
2002
208views more  TOG 2002»
13 years 8 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
TVCG
2008
169views more  TVCG 2008»
13 years 8 months ago
Adaptive Geometry Image
We present a novel postprocessing utility called adaptive geometry image (AGIM) for global parameterization techniques that can embed a 3D surface onto a rectangular1 domain. This ...
Chih-Yuan Yao, Tong-Yee Lee
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
PVLDB
2008
154views more  PVLDB 2008»
13 years 8 months ago
Indexing land surface for efficient kNN query
The class of k Nearest Neighbor (kNN) queries is frequently used in geospatial applications. Many studies focus on processing kNN in Euclidean and road network spaces. Meanwhile, ...
Cyrus Shahabi, Lu-An Tang, Songhua Xing