The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
An efficient data reduction scheme for the simplification of a surface given by a large set X of 3D point-samples is proposed. The data reduction relies on a recursive point remov...
We consider the well known geometric problem of determining shortest paths between pairs of points on a polyhedral surface P, where P consists of triangular faces with positive we...
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...