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» Surface Parameterization Using Riemann Surface Structure
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UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICCV
2003
IEEE
14 years 2 months ago
Surface Reconstruction from Feature Based Stereo
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
Camillo J. Taylor
FOCM
2008
100views more  FOCM 2008»
13 years 8 months ago
Meshfree Thinning of 3D Point Clouds
An efficient data reduction scheme for the simplification of a surface given by a large set X of 3D point-samples is proposed. The data reduction relies on a recursive point remov...
Nira Dyn, Armin Iske, Holger Wendland
DCG
2010
289views more  DCG 2010»
13 years 8 months ago
Algorithms for Approximate Shortest Path Queries on Weighted Polyhedral Surfaces
We consider the well known geometric problem of determining shortest paths between pairs of points on a polyhedral surface P, where P consists of triangular faces with positive we...
Lyudmil Aleksandrov, Hristo Djidjev, Hua Guo, Anil...
SGP
2007
13 years 11 months ago
Robust statistical estimation of curvature on discretized surfaces
A robust statistics approach to curvature estimation on discretely sampled surfaces, namely polygon meshes and point clouds, is presented. The method exhibits accuracy, stability ...
Evangelos Kalogerakis, Patricio D. Simari, Derek N...