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IJCV
1998
233views more  IJCV 1998»
13 years 8 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker
CGF
2005
156views more  CGF 2005»
13 years 8 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
CG
2004
Springer
13 years 8 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
MICCAI
2009
Springer
14 years 10 months ago
Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms
Patient-specific biomechanical models implemented using specialized nonlinear (i.e. taking into account material and geometric nonlinearities) finite element procedures were applie...
Grand Roman Joldes, Adam Wittek, Mathieu Couton,...
CAIP
2009
Springer
248views Image Analysis» more  CAIP 2009»
14 years 23 days ago
Rapid Inference of Object Rigidity and Reflectance Using Optic Flow
Abstract. Rigidity and reflectance are key object properties, important in their own rights, and they are key properties that stratify motion reconstruction algorithms. However, th...
Di Zang, Katja Doerschner, Paul R. Schrater