We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous...
Patrick Mullen, Fernando de Goes, Mathieu Desbrun,...
Given a dense set of imperfect normals obtained by photometric stereo or shape from shading, this paper presents an optimization algorithm which alternately optimizes until conver...
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...