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ICIP
2010
IEEE
13 years 6 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
CAGD
2002
97views more  CAGD 2002»
13 years 8 months ago
Hierarchical multiresolution reconstruction of shell surfaces
We present an adaptive, hierarchical Hh-multiresolution reconstruction algorithm to model shell surface objects from a matched pair of triangulated surfaces. Shell surfaces are an...
Chandrajit L. Bajaj, Guoliang Xu, Robert J. Holt, ...
SMI
2003
IEEE
14 years 2 months ago
Using Growing Cell Structures for Surface Reconstruction
We study the use of neural network algorithms in surface reconstruction from an unorganized point cloud, and meshing of an implicit surface. We found that for such applications, t...
Ioannis P. Ivrissimtzis, Won-Ki Jeong, Hans-Peter ...
SI3D
2009
ACM
14 years 3 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
CVPR
2012
IEEE
11 years 11 months ago
Light field denoising, light field superresolution and stereo camera based refocussing using a GMM light field patch prior
With the recent availability of commercial light field cameras, we can foresee a future in which light field signals will be as common place as images. Hence, there is an immine...
Kaushik Mitra, Ashok Veeraraghavan