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CVPR
2008
IEEE
14 years 11 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
IBPRIA
2003
Springer
14 years 2 months ago
Reconstruction of Quadrics from Two Polarization Views
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
Stefan Rahmann
3DPVT
2002
IEEE
199views Visualization» more  3DPVT 2002»
14 years 1 months ago
Reconstruction of Three Dimensional Models from Real Images
An image based model reconstruction system is described. Real images of a rigid object acquired under a simple but controlled environment are used to recover the three dimensional...
Ulas Yilmaz, Adem Yasar Mülayim, Volkan Atala...
ECCV
2010
Springer
14 years 18 hour ago
Probabilistic Deformable Surface Tracking From Multiple Videos
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
ICPR
2004
IEEE
14 years 10 months ago
3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
Christian Wöhler